The integration of video games in family-life dynamics: An adapted technology acceptance model of family intention to consume video games
Author's Department
Management Department
Find in your Library
https://doi.org/10.1108/ITP-11-2017-0375
Document Type
Research Article
Publication Title
Information Technology and People
Publication Date
12-2-2019
doi
10.1108/ITP-11-2017-0375
First Page
1376
Last Page
1396
Recommended Citation
APA Citation
Bassiouni, D.
Hackley, C.
&
Meshreki, H.
(2019). The integration of video games in family-life dynamics: An adapted technology acceptance model of family intention to consume video games. Information Technology and People, 32(6), 1376–1396.
10.1108/ITP-11-2017-0375
https://fount.aucegypt.edu/faculty_journal_articles/917
MLA Citation
Bassiouni, Dina H., et al.
"The integration of video games in family-life dynamics: An adapted technology acceptance model of family intention to consume video games." Information Technology and People, vol. 32,no. 6, 2019, pp. 1376–1396.
https://fount.aucegypt.edu/faculty_journal_articles/917