A VR-Based Safety Training Program for General and Enabling Works in Construction Projects

Author's Department

Construction Engineering Department

Second Author's Department

Construction Engineering Department

Third Author's Department

Construction Engineering Department

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https://doi.org/10.1061/9780784485231.009

All Authors

Sahar M. Bader, Ibrahim Abotaleb, Ossama Hosny

Document Type

Research Article

Publication Title

Computing in Civil Engineering 2023: Visualization, Information Modeling, and Simulation - Selected Papers from the ASCE International Conference on Computing in Civil Engineering 2023

Publication Date

1-1-2024

doi

10.1061/9780784485231.009

Abstract

Past research has proved that the provision of effective safety training is a primary course of action that minimizes construction accidents. Similarly, the incorporation of VR technology in safety training has gained a wide momentum to overcome the limitations of traditional safety training. In fact, VR has proved to significantly contribute to the learning outcomes of trainees in construction training. However, existing safety VR-based training programs are incomprehensive with a limited number of hazards; thus, there still exists a gap when it comes to the transition from confined to thorough and all-inclusive VR-based training programs that conclusively address a specific topic. Against this backdrop, this research develops a full VR-based safety training program that addresses the hazards in general and enabling works of construction projects. This is done to verify the feasibility and viability of VR technology when implemented and used on a larger scale. The module consists of five chapters that are taught in 10 main consecutive VR scenarios addressing a wide range of relevant hazards. The results revealed that the development of the module is feasible and viable.

First Page

70

Last Page

78

Comments

Conference Paper. Record derived from SCOPUS.

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