The idea of this project was triggered by a very simple question of how we perceive the space around us; specifically, the space at the end of our arms’ reach. Accordingly, “Beyond Sight” came to being as an interactive installation that offers the audience both a different and unusual way to perceive and interact with the space around them, in an audio-visual context. The experience is designed in a way which limits the reliance of the audience on their sense of sight, and forces them to engage their hearing in order to link their position with the space surrounding them. The project is divided into two parts. The first, is a room installation where the audience becomes immersed in an audio-visual sensory experience that, taking them away from their comfort zone, activates new regions of their sensory systems that they were not used to rely on during their habitual perception of space. The experience draws the audience’s attention outward, where senses that are superior to those who are blind, become the key to this experience of sensory engagement. The second part of this project, is a 360 video that is projected through Virtual Reality glasses. As with the room installation, the video also emphasizes this idea of combining both visual and auditory inputs in order to explore the surrounding space. However, this time the attention is directed inward towards the sensory systems inside our body. Ultimately, the project delivers a journey through which one becomes aware of the on going relationship our senses posses with the space surrounding us.
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Ahmed, Farah, "Beyond Sight" (2016). Capstone and Graduation Projects. 71.
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