Increasing game immersion through randomizing game characters' appearance in crowded scenes using inexpensive pixel shader operations

Increasing game immersion through randomizing game characters' appearance in crowded scenes using inexpensive pixel shader operations

Files

Department

Computer Science & Engineering Department

Abstract

[abstract not available]

Publication Date

9-28-2011

Document Type

Book Chapter

Book Title

Proceedings of CGAMES'2011 USA - 16th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games

ISBN

SCOPUS_ID:80053120382

Publisher

IEEE

City

Louisville, KY

First Page

156

Last Page

161

Keywords

Character Repitition, Crowd, Simulation

Increasing game immersion through randomizing game characters' appearance in crowded scenes using inexpensive pixel shader operations

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