
Increasing game immersion through randomizing game characters' appearance in crowded scenes using inexpensive pixel shader operations
Files
Department
Computer Science & Engineering Department
Abstract
[abstract not available]
Publication Date
9-28-2011
Document Type
Book Chapter
Book Title
Proceedings of CGAMES'2011 USA - 16th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games
ISBN
SCOPUS_ID:80053120382
Publisher
IEEE
City
Louisville, KY
First Page
156
Last Page
161
Keywords
Character Repitition, Crowd, Simulation
Recommended Citation
APA Citation
Wassef, R.
&
Khalil, A.
(2011). Increasing game immersion through randomizing game characters' appearance in crowded scenes using inexpensive pixel shader operations. Proceedings of CGAMES'2011 USA - 16th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games (pp. 156-161). IEEE.
MLA Citation
Wassef, Ramy Taher Makram, et al.
"Increasing game immersion through randomizing game characters' appearance in crowded scenes using inexpensive pixel shader operations." Proceedings of CGAMES'2011 USA - 16th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games, IEEE, 2011. pp. 156-161