Blank is a lived experience created through a mobile application. This project aims to raise awareness about privacy issues. Blank functions on two different layers. The surface which appears to be a game where people have to log in to Facebook to start playing. The second layer it functions on is the core of this project. Users logging into their social media accounts to play the game available on the app, have their personal information collected. After the game is over, users are prompted with their score and a print button. Tapping the print button prints out a certificate from a candid printer with the user’s personal information, including but not limited to their e-mail, password, location, and picture. The purpose of the candid printer and the certificate is to shock the user. This shock factor is a crude experience which allows this project to raise awareness about privacy issues.
Committee Member 1
Committee Member 2
Committee Member 3
Institutional Review Board (IRB) Approval
Not necessary for this item
Etman, Mohamed Nader, "Blank: Re-Imagined" (2018). Capstone and Graduation Projects. 124.
This record describes an artistic or creative work which was prepared as part of a course of study at the American University of Cairo. The creators retain all rights to the original artistic or creative works described herein.